- User Since
- Jul 10 2013, 12:21 PM (554 w, 4 d)
May 10 2016
Definitely, the Darter is absolutely useless as it is. The moment you set a waypoint in high (500 m) or very high (1000 m) altitude, the AI becomes incredibly erratic, flying in a drunken circles and whatnot, even if you manually fly back to a lower altitude. Also, even without any waypoints, the AI starts flying off on its own, so it's impossible to manually fly it somewhere, put it on autohover and switch to turret. NOPE, Imma gonna fly somewhere wheee. So fucking stupid.
It works fine except for the freelook part. Enabling vehicle freelook does NOT solve the problem in any way. Biggest problem is that the analogue freelook is mapped linearly, meaning if you press your right thumbstick all the way right, your view immediately turns all the way right (ie. slightly backwards) this is far from ideal, as it's almost impossible to keep your vision steady, lets say halfway to the right and downwards and keep it there.
The problem could be easily solved with an additional option: nonlinear analogue freelook: your freelook position does not auto center, but stays put until further input, the amount you press the thumbstick controls only the RATE OF TURNING (ie. exactly like turning your character: press a bit and your character turns slowly, press the stick all the way and the character turns faster).
We don't. It's pretty silly that such an integral feature isn't working and hasn't been working, ever. It would give much more clarity to the MP pool instead of having to write custom names for every soldier in every squad.