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Gooon (Mitchell Pearson)
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User Since
Mar 23 2025, 4:05 PM (5 w, 3 d)

Recent Activity

Tue, Apr 15

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

@ELJubJubs Please make a ticket in EscapeFromDayZ discord regarding this so I can look into that further

Tue, Apr 15, 8:11 PM · DayZ
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

@Salutesh We are and I’d say a very large majority of popular modded servers do too

Tue, Apr 15, 8:08 PM · DayZ

Wed, Apr 9

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

@DozingChopper What was the fix?

Wed, Apr 9, 12:58 AM · DayZ

Wed, Apr 2

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

WIN-040M49FQNLM, 31.03 2025 14:34:10
Unhandled exception

Wed, Apr 2, 5:17 AM · DayZ
Gooon updated subscribers of T189923: SaveCurrentFSMState Crash.

WIN-040M49FQNLM, 31.03 2025 21:17:33
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

Wed, Apr 2, 5:16 AM · DayZ
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

WIN-NO3O948RSQA, 31.03 2025 06:59:22
Unhandled exception

Wed, Apr 2, 5:14 AM · DayZ
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

WIN-NO3O948RSQA, 01.04 2025 20:50:07
Unhandled exception

Wed, Apr 2, 5:13 AM · DayZ

Mar 28 2025

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

Thank you

Mar 28 2025, 3:23 PM · DayZ

Mar 27 2025

Gooon added a comment to T189923: SaveCurrentFSMState Crash.
void SaveCurrentFSMState(ParamsWriteContext ctx)
{
    if (m_fsm && m_fsm.IsRunning())
    {
        if (m_fsm.SaveCurrentFSMState(ctx))
        {
            if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state saved."); }
        }
        else
            Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state NOT saved.");
    }
    else
        Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.SaveCurrentFSMState: trying to save weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType());
}
Mar 27 2025, 6:55 PM · DayZ
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

This has been ruining our servers and causing our community many problems for weeks now and we have tried EVERYTHING.

Mar 27 2025, 4:47 PM · DayZ
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

@Geez What else can we do to help you investigate this? Like he said this only started happening some time after 1.27 and that hotfix without us changing anything to our weapon mods. It is causing our servers much pain dealing with the multiple crashes we get daily
Unhandled exception

Mar 27 2025, 4:23 PM · DayZ

Mar 24 2025

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

WIN-040M49FQNLM, 24.03 2025 14:50:09
Unhandled exception

Mar 24 2025, 10:04 PM · DayZ

Mar 23 2025

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

Getting same crash like crazy
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

Mar 23 2025, 4:08 PM · DayZ