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- Sun, Mar 23, 4:05 PM (1 w, 1 d)
Fri, Mar 28
Fri, Mar 28
Thu, Mar 27
Thu, Mar 27
Gooon added a comment to T189923: SaveCurrentFSMState Crash.
void SaveCurrentFSMState(ParamsWriteContext ctx) { if (m_fsm && m_fsm.IsRunning()) { if (m_fsm.SaveCurrentFSMState(ctx)) { if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state saved."); } } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state NOT saved."); } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.SaveCurrentFSMState: trying to save weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType()); }
Gooon added a comment to T189923: SaveCurrentFSMState Crash.
This has been ruining our servers and causing our community many problems for weeks now and we have tried EVERYTHING.
Gooon added a comment to T189923: SaveCurrentFSMState Crash.
@Geez What else can we do to help you investigate this? Like he said this only started happening some time after 1.27 and that hotfix without us changing anything to our weapon mods. It is causing our servers much pain dealing with the multiple crashes we get daily
Unhandled exception
Mon, Mar 24
Mon, Mar 24
Gooon added a comment to T189923: SaveCurrentFSMState Crash.
WIN-040M49FQNLM, 24.03 2025 14:50:09
Unhandled exception
Sun, Mar 23
Sun, Mar 23
Gooon added a comment to T189923: SaveCurrentFSMState Crash.
Getting same crash like crazy
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564