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Gooon (Mitchell Pearson)
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Sun, Mar 23, 4:05 PM (1 w, 1 d)

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Fri, Mar 28

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

Thank you

Fri, Mar 28, 3:23 PM · DayZ

Thu, Mar 27

Gooon added a comment to T189923: SaveCurrentFSMState Crash.
void SaveCurrentFSMState(ParamsWriteContext ctx)
{
    if (m_fsm && m_fsm.IsRunning())
    {
        if (m_fsm.SaveCurrentFSMState(ctx))
        {
            if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state saved."); }
        }
        else
            Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state NOT saved.");
    }
    else
        Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.SaveCurrentFSMState: trying to save weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType());
}
Thu, Mar 27, 6:55 PM · DayZ
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

This has been ruining our servers and causing our community many problems for weeks now and we have tried EVERYTHING.

Thu, Mar 27, 4:47 PM · DayZ
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

@Geez What else can we do to help you investigate this? Like he said this only started happening some time after 1.27 and that hotfix without us changing anything to our weapon mods. It is causing our servers much pain dealing with the multiple crashes we get daily
Unhandled exception

Thu, Mar 27, 4:23 PM · DayZ

Mon, Mar 24

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

WIN-040M49FQNLM, 24.03 2025 14:50:09
Unhandled exception

Mon, Mar 24, 10:04 PM · DayZ

Sun, Mar 23

Gooon added a comment to T189923: SaveCurrentFSMState Crash.

Getting same crash like crazy
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

Sun, Mar 23, 4:08 PM · DayZ