Page MenuHomeFeedback Tracker

Ghost
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 7 2013, 12:25 AM (615 w, 3 d)

Recent Activity

Sep 23 2017

Ghost added a comment to T123450: Out of Memory Crashes.

If I find time I will try it but I have only gotten the error in multiplayer connected to a dedicated server

Sep 23 2017, 5:51 AM · Arma 3

Sep 20 2017

Ghost added a comment to T123450: Out of Memory Crashes.

another one where other players crashed as well

Sep 20 2017, 2:23 AM · Arma 3
Ghost added a comment to T123450: Out of Memory Crashes.

Most recent memory crash with latest version.

Sep 20 2017, 12:44 AM · Arma 3

Aug 7 2017

Ghost added a comment to T123450: Out of Memory Crashes.

Aug 7 2017, 1:12 AM · Arma 3

Jul 10 2017

Ghost added a comment to T123450: Out of Memory Crashes.

Jul 10 2017, 4:26 PM · Arma 3

Jul 4 2017

Ghost added a comment to T123450: Out of Memory Crashes.

some server crashes{F68563}

Jul 4 2017, 1:23 AM · Arma 3

Jul 2 2017

Ghost added a comment to T123450: Out of Memory Crashes.

More memory crashes with latest patch

Jul 2 2017, 1:02 AM · Arma 3

Mar 23 2017

Ghost added a comment to T123450: Out of Memory Crashes.

Again out of memory after connecting to server and just sitting in mission not doing anything.

Mar 23 2017, 8:08 PM · Arma 3
Ghost added a comment to T123450: Out of Memory Crashes.

with 64bit patch 1.68 just got a crash

Mar 23 2017, 7:46 PM · Arma 3

Feb 24 2017

Ghost added a comment to T123450: Out of Memory Crashes.


couple more dump files.

Feb 24 2017, 2:29 AM · Arma 3

Feb 21 2017

Ghost added a comment to T123450: Out of Memory Crashes.

We only play my mission Enemy Assault on altis when this happens. We use RHS and Fir aircraft mods but mission can be played vanilla. I have gotten errors on starting the game up as well.


Enemy Assault

Feb 21 2017, 1:55 AM · Arma 3
Ghost created T123450: Out of Memory Crashes.
Feb 21 2017, 1:52 AM · Arma 3

Dec 12 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

the problem is definitely with the use of
class Params
{

Dec 12 2016, 12:36 AM · Arma 3

Dec 11 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

I finally got some time to test things a bit more. I can confirm its the mission we have on the server but this mission worked fine prior to this bug report. So something with BIS Revive must be causing the issue. Any other guidance on the revive error?

Dec 11 2016, 10:00 PM · Arma 3

Dec 4 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

only those two files.

Dec 4 2016, 7:39 PM · Arma 3

Dec 3 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

Dec 3 2016, 5:47 PM · Arma 3
Ghost added a comment to T120519: Admin Server Commands not working properly.

in my missions description.ext i do have
class Params
{

#include "\a3\Functions_F\Params\paramRevive.hpp"

};

Dec 3 2016, 5:44 PM · Arma 3

Dec 1 2016

Ghost added a comment to T119324: Action "setTimer" not working on scripted explosives.

Issue still exists with patch 1.66

Dec 1 2016, 7:01 PM · Arma 3
Ghost added a comment to T120519: Admin Server Commands not working properly.

Issue still exists with patch 1.66

Dec 1 2016, 7:01 PM · Arma 3

Nov 18 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

This is still an issue. Any updates?

Nov 18 2016, 6:13 PM · Arma 3
Ghost added a comment to T119324: Action "setTimer" not working on scripted explosives.

This is still an issue. Any updates?

Nov 18 2016, 6:13 PM · Arma 3

Oct 11 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

same after hotfix and i did validate as well.

Oct 11 2016, 6:04 PM · Arma 3
Ghost added a comment to T120519: Admin Server Commands not working properly.

With and without mods. Same issue noticed hotfix gonna do more testing.

Oct 11 2016, 5:55 PM · Arma 3
Ghost added a comment to T120519: Admin Server Commands not working properly.

I validated both server and client same issue so far

Oct 11 2016, 5:44 PM · Arma 3
Ghost changed Severity from severity:none to severity:tweak on T119324: Action "setTimer" not working on scripted explosives.
Oct 11 2016, 4:44 PM · Arma 3
Ghost added a comment to T120519: Admin Server Commands not working properly.

yes, I will try it again.

Oct 11 2016, 4:32 PM · Arma 3

Oct 8 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

those are the only two files that were created when the issue happened

Oct 8 2016, 6:18 PM · Arma 3

Oct 7 2016

Ghost added a comment to T120519: Admin Server Commands not working properly.

Oct 7 2016, 11:00 PM · Arma 3
Ghost changed Reproducibility from reproducibility:none to reproducibility:always on T120519: Admin Server Commands not working properly.
Oct 7 2016, 10:58 PM · Arma 3
Ghost created T120519: Admin Server Commands not working properly.
Oct 7 2016, 10:54 PM · Arma 3

Sep 23 2016

Ghost added a comment to T119324: Action "setTimer" not working on scripted explosives.

With update 1.64 this is still a valid issue. Please allow scripted charges to settimer like it was prior to 1.62

Sep 23 2016, 5:49 PM · Arma 3

Jul 13 2016

Ghost created T119324: Action "setTimer" not working on scripted explosives.
Jul 13 2016, 2:50 AM · Arma 3

May 10 2016

Ghost added a comment to T85174: fn_setTaskLocal.sqf has error on line 175.

Ok I feel like an idiot now. I saw the error prior to 1.54 about the third param but never got around to changing it mainly because it did not affect anything. Then the patch comes out and it doesnt work. Thank you so much for the info but one more question. All of the tasks in my mission are created on the server side and via functions. They will not work unless I init.sqf execVM "shk_taskmaster.sqf"; even though I do not use its functions. Is there an initialization that has to happen before scripted tasks can work?

May 10 2016, 12:28 PM · Arma 3
Ghost added a comment to T85174: fn_setTaskLocal.sqf has error on line 175.

Everything works great now. I apparently was missing a line waituntil for a shk_taskmaster function thus halting BIS tasks from functioning along with other things. Thanks for your help.

May 10 2016, 12:28 PM · Arma 3
Ghost added a comment to T85174: fn_setTaskLocal.sqf has error on line 175.

_position_mark = _this select 0;position to search buildings around
_rad = _this select 1;
radius around position to search for buildings
_locselname = _this select 2;//name of location

_intelarray = ["Land_Suitcase_F"];//,"Land_Laptop_unfolded_F","Land_Laptop_F","Land_FilePhotos_F","Land_File1_F","Land_File2_F"

//create random number
_rnum = str(round (random 999));

//select random intel
_intelsel = _intelarray call BIS_fnc_selectRandom;

create intel
_intelobj = createVehicle [_intelsel,[_position_mark select 0, _position_mark select 1, 0], [], 0, "NONE"];
_veh_name = getText (configFile >> "cfgVehicles" >> (_intelsel) >> "displayName");
_VarName = ("ghst_intel" + _rnum);
_intelobj setVehicleVarName _VarName;
_intelobj Call Compile Format ["%1=_This;",_VarName];
missionNamespace setVariable [_VarName,_intelobj];
publicVariable _VarName;

//create task
_tsk = "tsk_intel" + _rnum + str(_position_mark);

_tasktopic = format ["Find %1 in %2", _veh_name,_locselname];
_taskdesc = format ["Search the buildings in %2 for %1. Pay attention to the floors.", _veh_name,_locselname];
_position_mark would equal an actual position such as getposatl _intelobject.
Prior to 1.54 all tasks worked flawlesly so how did the structure change? Also looking at the function viewer line 175 of File A3\functions_f\Tasks\fn_setTaskLocal.sqf, line 175 has the typo =+

May 10 2016, 12:28 PM · Arma 3
Ghost edited Steps To Reproduce on T85174: fn_setTaskLocal.sqf has error on line 175.
May 10 2016, 12:28 PM · Arma 3
Ghost added a comment to T78157: C0000005 access_violation.

Issue sounds somewhat similar to this post http://feedback.arma3.com/view.php?id=19719

May 10 2016, 8:44 AM · Arma 3
Ghost added a comment to T78157: C0000005 access_violation.

If you look at the rpt20140716.7z it is a crash after about 27 minutes no mods. All crashes were on a dedicated server running no mods as well.

May 10 2016, 8:44 AM · Arma 3
Ghost edited Steps To Reproduce on T78157: C0000005 access_violation.
May 10 2016, 8:44 AM · Arma 3
Ghost added a comment to T77701: Player Automatically stands when colliding with something.

this is basically the same issue as http://feedback.arma3.com/view.php?id=2149 So this is actually a duplicate.

May 10 2016, 8:32 AM · Arma 3
Ghost edited Steps To Reproduce on T77701: Player Automatically stands when colliding with something.
May 10 2016, 8:32 AM · Arma 3
Ghost added a comment to T77537: No object ID returned for default static objects on the map.

For some reason BI decided to disable the finding of many map objects using various commands. They claim it increases performance. In reality it reduces what we can do with our missions. I had a system to find wrecks on the map and create objectives around them. But that is no more now I have to place them myself which is absurd. Please BI bring back the option to find all objects on map.

May 10 2016, 8:28 AM · Arma 3
Ghost edited Steps To Reproduce on T75583: Radius of inventory vicinity not large enough.
May 10 2016, 7:39 AM · Arma 3
Ghost added a comment to T75583: Radius of inventory vicinity not large enough.

Where is this reported? Also its not that easy some times as mentioned

May 10 2016, 7:39 AM · Arma 3
Ghost edited Steps To Reproduce on T75582: Animations not synced in mp with switchmove or playmove.
May 10 2016, 7:39 AM · Arma 3
Ghost added a comment to T75582: Animations not synced in mp with switchmove or playmove.

Exactly. That is the problem. Why cant both commands be global effect? two patches ago this was not an issue. So whatever they did the patch before this last one broke it. Would have been nice if they mentioned this in the changelog.

May 10 2016, 7:39 AM · Arma 3
Ghost added a comment to T74180: Setcaptive true not working for spawned units.

This still seems to be an issue. I spawn and immediately setcaptive a unit yet they are still being killed.

May 10 2016, 7:06 AM · Arma 3
Ghost added a comment to T74180: Setcaptive true not working for spawned units.

please fix this. I even tried to spawn a blufor unit under civilian group with same results.

May 10 2016, 7:06 AM · Arma 3
Ghost edited Steps To Reproduce on T67364: Better Filter System for Inventory.
May 10 2016, 3:16 AM · Arma 3

May 9 2016

Ghost edited Steps To Reproduce on T61782: AH-9 miniguns do not spin from center point in first person.
May 9 2016, 11:21 PM · Arma 3