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Action "setTimer" not working on scripted explosives
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Description

Before patch 1.62 I could use the action "setTimer" to have a timed detonation of my DemoCharge_Remote_Ammo_Scripted created using createvehicle. Now the action seems to do nothing.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

createvehicle "DemoCharge_Remote_Ammo_Scripted" and store the explosive into variable. Using addaction or trigger player action ["SetTimer", player, _explosive]; after 40 seconds the charge used to explode but now nothing happens

Additional Information

even if this was somehow a fix I do not believe it to be one. being able to use the action "settimer" on the scripted demo and stachel was amazing. Everything worked perfectly fine before the patch both scripted and default timers on explosives. Please please change this back.

Event Timeline

Ghost created this task.Jul 13 2016, 2:50 AM
Ghost added a comment.Sep 23 2016, 5:49 PM

With update 1.64 this is still a valid issue. Please allow scripted charges to settimer like it was prior to 1.62

Ghost changed Severity from None to Tweak.Oct 11 2016, 4:44 PM
Ghost edited Additional Information. (Show Details)
Ghost added a comment.Nov 18 2016, 6:13 PM

This is still an issue. Any updates?

Ghost added a comment.Dec 1 2016, 7:01 PM

Issue still exists with patch 1.66

Please repair fix unit action ["SetTimer,unit,<bombname>];