Before patch 1.62 I could use the action "setTimer" to have a timed detonation of my DemoCharge_Remote_Ammo_Scripted created using createvehicle. Now the action seems to do nothing.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
createvehicle "DemoCharge_Remote_Ammo_Scripted" and store the explosive into variable. Using addaction or trigger player action ["SetTimer", player, _explosive]; after 40 seconds the charge used to explode but now nothing happens
Additional Information
even if this was somehow a fix I do not believe it to be one. being able to use the action "settimer" on the scripted demo and stachel was amazing. Everything worked perfectly fine before the patch both scripted and default timers on explosives. Please please change this back.
Event Timeline
Comment Actions
With update 1.64 this is still a valid issue. Please allow scripted charges to settimer like it was prior to 1.62