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FRL_Myke
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User Since
Mar 12 2013, 9:40 AM (614 w, 5 d)

Recent Activity

May 11 2016

FRL_Myke edited Steps To Reproduce on T116175: Saitek X52Pro Buttons/Axis can't be mapped.
May 11 2016, 2:20 PM · Restricted Project
FRL_Myke added a comment to T116173: Seems like the down arrow is constantly being pressed..

I have seen the same and could track it down to the X52Pro joystick. The wheels on the thrust lever need to be centered.

:EDITH:
I think my ticket #132 is somewhat related to this.

May 11 2016, 2:20 PM · Restricted Project

May 10 2016

FRL_Myke edited Steps To Reproduce on T71765: Net Fence (Gate) disappears depending on view angle.
May 10 2016, 5:54 AM · Arma 3
FRL_Myke edited Steps To Reproduce on T64692: Server difficulty settings not absolute.
May 10 2016, 1:34 AM · Arma 3
FRL_Myke edited Steps To Reproduce on T64219: [New config parameter] include terrain following abilities for guided missiles.
May 10 2016, 1:17 AM · Arma 3
FRL_Myke edited Steps To Reproduce on T64218: [New Scripting command] setCurrentTarget for already fired guided weapons.
May 10 2016, 1:17 AM · Arma 3
FRL_Myke updated subscribers of T62827: EMPTY Side Missing From Editor.

@Deranged Nam Vet

please don't tell me what i have to do and what not.

@Kid18120

Well, i will need a player unit to preview but why do i need it to place empty vehicles first?

@redstone
i agree that there are much more important things but i wouldn't call it "useless". It is a valid feature request although way down below on the list.

May 10 2016, 12:17 AM · Arma 3
FRL_Myke added a comment to T62827: EMPTY Side Missing From Editor.

Yep, always been this way. But, why does it need to be this way? I see the need for a player unit when going into preview but for placing empty vehicles?

Should be considered to be changed.

May 10 2016, 12:17 AM · Arma 3
FRL_Myke added a comment to T62827: EMPTY Side Missing From Editor.

It is not useless if you want to create some base templates for the purpose of using them in different missions using the merge function. So i create a base template at location A and another template at location B, merge them into the mission i'm actually working on.

So maybe you don't care but logically there is no reason for not being able to place empty objects. The need of a player unit is given when previewing or exporting to either SP or MP mission. A error message at this point is early enough.

I see your points and although still valid, the argumentation is too constructed to be a real valid argument.

Also it will get rid off those ever-returning question of new users "why can't i place empty stuff". And from a Moderator point of view, this isn't a useless task at all.

May 10 2016, 12:17 AM · Arma 3
FRL_Myke added a comment to T62656: Hand grenades not spot-on with aiming deadzone >0.

Seems to be fixed. Grenades flight path now matches view direction including floating zone. Thank you.

May 10 2016, 12:10 AM · Arma 3
FRL_Myke edited Steps To Reproduce on T62656: Hand grenades not spot-on with aiming deadzone >0.
May 10 2016, 12:10 AM · Arma 3