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Dillonator
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User Since
Mar 6 2013, 7:54 PM (383 w, 5 d)

Recent Activity

May 9 2016

Dillonator added a comment to T60025: No female soldiers models available.

I'm voting up but I will say this; listing it as a high priority is pretentious. This thing already has been discussed before so many times on this tracker and it will be implemented.

May 9 2016, 7:39 PM · Arma 3
Dillonator added a comment to T59947: Better ragdoll.

Oh yeah, I totally agree with you that it ruins the world a little, I just want to point out that this has been raised so many times already and that it's not going to change how quickly its going to be adjusted.

May 9 2016, 7:20 PM · Arma 3
Dillonator added a comment to T59947: Better ragdoll.

This is a matter of tweaking a few values - not really worth as many raised issues as it has.
That said, don't expect GTA level of ragdoll, that used the Euphoria engine which combined AI along with a custom ragdoll engine to create that behavior.

May 9 2016, 7:20 PM · Arma 3
Dillonator added a comment to T59935: Rolling animation while aiming down sights.

I thought this was a feature to make rolling easier.

May 9 2016, 7:19 PM · Arma 3
Dillonator edited Steps To Reproduce on T59737: Performance increase after maxing sliders.
May 9 2016, 7:11 PM · Arma 3
Dillonator added a comment to T59737: Performance increase after maxing sliders.

I believe this could be an issue with Windows 7 core parking, after boot up the cores are parked leading to poor performance. Using an unparking tool gets the same results. I use this utility (http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility) to unpark cores. This feature is meant to dynamically turn on and off to save power, so maxing the sliders is meant to be a little stress test to unpark the cores.

May 9 2016, 7:11 PM · Arma 3
Dillonator edited Steps To Reproduce on T59727: Firing range prone rest (mound of sand with plank of wood) tilt after being shot at.
May 9 2016, 7:10 PM · Arma 3