User Details
- User Since
- Mar 7 2013, 5:15 AM (614 w, 6 d)
May 10 2016
Less time on missions, campaigns and balancing, let us the community handle that.
Priority should be on realistic vehicle characteristics......
Seems similar to this? issue 0004587
(Edited to be more constructive.)
Ok so it is now Beta and I still see almost no difference, this is a Milsim right?
Do we know if it is even possible to have a bit more of a traction simulation and at the very least more bottom end to vehicles so they don't get bogged down on inclines. IRL when a truck slows down on a dirt hill it will usually be a traction issue not the engine being slowed to a stop.
Thanks for the heads up Dancer.
I really hope you are right. Other than Indoor combat I feel land vehicles needed the biggest improvement. I will believe you for now and focus on infantry.
Is there a way to close this or put it in hibernation?
Gimmick?
Not talking about advanced driving game physics here, just a basic fix to add to the immersion.
IRL if you just jump into a truck and mash the peddle it does not slowly take off like a slug and then gradually gain speed as it is currently in game, you have to contend with variables such as what kind of surface you are on and you will have to sometimes counter steer to correct your heading.
May 9 2016
Sounds kind of like this?: 0004587
Sounds kind of like this?: 0004587
Sounds kind of like this?: 0004587