- User Since
- Jun 25 2013, 3:37 PM (336 w, 6 d)
May 10 2016
Yes, please give us full 6DOF in all vehicles! Its so lovely to play with the littlebird which as far as I can tell supports 6DOF but in most of the other vehicles it does not work and feels so limiting.
I don't think the current menues are optimal, but imho the mousewheel is a way better solution than any "mouse-movement to select"
As on the mouse wheel you have a physical feedback on "steps" so you know you have to go "2 down" you just scroll your wheel 2 times.
Whilst doing the same with mouse-movement only would mean you have to put full attention on the menue to see where your current selection is to know when you have to stop. Also you would not be able to look around whilst doing so.
In general I believe the usability problem is more related to "actions appearing and disappearing whilst using the menu". Yes, scrollwheel is not the best, but it allowes way more customization than any "commo rose" as after a certain amount of items the CR won't be usable anymore as it is to cluttered with selections. It is obviously also a pain in the ass to have a ton of options in the Scroll-Menue but: It still works.
Ok i think even the low-health has a pulsing blurr. (before I was just running a bit to verify, had no time to properly play).
So its even worse. You can not even REST as you can not heal wounds all the time...
Because the injury blurr is not there when the blurr effects are turned off.
And I can promise you. You can be happy that it does not affect you. Just watching that screenshot gives me a bad feeling in my eyes. I don't know if it is exactly that, but it feels like my eyes just try to focus on the image which is not possible as it is artificially blurred. So they keep trying and trying and after a while it actually starts to sting. (No, I do not have any issues playing for 8+ straight. Just as soon as there are regular Blurr effects, my eyes start to hurt)
Same goes for 3D movies in cinema btw. I either wait till they display it in 2D or not go to cinema at all these days.
Take a look at Arma2 - DayZ Epoch mode. If you have to much stuff on you and run for to long, your screen slowly starts to fade to black. Gets darker and darker the longer you continue to run, up to a pretty much pitch black screen if you don't stop running with to much load in your pockets.
Alternatives are there. That's why the blurr should be just an optional gimic for graphic effects and not a mandatory effect forced upon the player.
As I said before. It is not about that they want to show that your character is exhausted. This is NOT the problem.
The problem is, that the blurr effect is causing PHYSICAL PAIN for certain customers.
They just have to find another effect. Just not the BLURR. Especially not if the player turned it OFF in the options.
That said, let the devs find another way to represent the exhausted character instead of using effects which are just bad. It isn't the end of the world!
The problem right now is not that they want a way to show you that your character is exhausted. The problem is HOW they show it. Blurring the screen is just the worst. I'd rather have a slow fade-to-black instead of having this horrible blurry vision.
I have to support this claim.
I always turn off as many Post Processing effects as possible. Especially Blurr!
For me personally my eyes start to hurt/dry out after playing for a long while with any kind of Blurr in a game. My eyes always try to over-compensate the blurry image on my Screen which is not possible, as it is -- a blurry image.
Please. When the player decides to turn off blurr effects, don't force them to the player. This can't be about game play any more. This is physical pain for certain users!
Attached an image of the Fatigue-Blurr. Note: ALL the Post processing effects are set to 0/off, whilst all the other graphic settings are on either High or Ultra. Resolution 1920x1200
May 9 2016
I personally prefer the way it is right now. I want to compensate after a shot MYSELF and not let the game do it for me.
It "simulates" the need to take aim after you fired a bullet if you want to stay on target.
"Automatic recoil compensation" (I know its not realy compensating, but bringing your aim back to the original position) is plain boring and belongs to CoD not in to Arma!
Its too funny to be removed :)