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- User Since
- Mar 12 2013, 9:04 AM (610 w, 5 d)
May 10 2016
Well, ok, and is it normal that the AI swims across the wall as you can see on my picture in the upper right square?
Alain.
Yes, I also confirm.
May a moderator regroup this post with http://feedback.arma3.com/view.php?id=2547 which reports the same issue?
Is there a known workaround, maybe by script?
Alain
May 9 2016
To give my stone on the subject, my machine runs MW3 at 85-90 fps in high rendering quality.
It only runs AIII at 20-25 fps.
And I want to add that the workaround given by Wasabi on its video about GPU_MaxFramesAhead=1 instead of 1000 gives bad result for me.
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE!
This problem reduces drastically the interest off this really good game and could really compromise its success.
Regards,
Alain.
Sure that compare to other similar game, ARMAIII is very very slow and gets very incomfortable when you want to shoot somebody moving, mostly with a acog.
I'm running it on a DELL M6500 workstation:
System Model: Precision M6500 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A07 Processor: Intel(R) Core(TM) i7 CPU Q 840 @ 1.87GHz (8 CPUs), ~1.9GHz Memory: 8192MB RAM OS: Windows 7 Pro 64 bits DirectX Version: DirectX 11 Card name: NVIDIA Quadro FX 2800M Manufacturer: NVIDIA Chip type: Quadro FX 2800M
This machine runs MWIII at 85-90 fps and only 20-25 fps for AIII !??!
There is a big big problem!
Alain