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Improve dynamic mission creation
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Description

Hi,
I'm a beginner in arma3 so my request is maybe a bit stupid but I find the way to create dynamic missions, i.e. create different tasks where oponents (soldiers, armored, etc...) are spawned just after the previous task is completed, a bit complicated actually as the only way to do that is by putting several markers, and using scripting which get markers positions to spawn what you want. vehicle azimut, waypoints, etc... everything is not so obvious and take lot of time to successfully create the task.

One way I hoped to get it working was the "Condition of Presence" field we find in each unit. Unfortunately it doesn't work! What a pity!!!
Imagine the easiness to put everything about task2 on our map, just adding in the "Condition of Presence" field the condition 'triggerActivated task1_successfull', same for task3, task4, etc.. wahouuu!!! All units, all waypoints, etc..., are created in WYSIWYG mode!
Is it really impossible????

Ok, by this way, if task1 and task5 take place in Air Station Mike but with a different scenario, it will quickly become a nightmare.

The other way could be to create all our tasks in separate sqm files and dynamically loading them by the "On Act." field of each successfull mission's trigger!!

Regards,
Alain

Details

Legacy ID
3850213685
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

AlainBo edited Steps To Reproduce. (Show Details)Jul 1 2013, 8:00 PM
AlainBo edited Additional Information. (Show Details)
AlainBo set Category to Feature Request.
AlainBo set Reproducibility to N/A.
AlainBo set Severity to None.
AlainBo set Resolution to Open.
AlainBo set Legacy ID to 3850213685.May 7 2016, 3:12 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:12 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.