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User Since
Mar 7 2013, 7:35 PM (611 w, 4 d)

Recent Activity

May 25 2022

-dead- added a comment to T164915: Default Conflicting HOTAS Axis Binds for Vehicles.

Thanks for adding the description of the "Create New" step in Reforger Tools (I had a quick go before I set about fixing my joystick woes and forgot I'd created a new project for all that to appear).

May 25 2022, 7:24 PM · Arma Reforger

May 24 2022

-dead- added a comment to T164915: Default Conflicting HOTAS Axis Binds for Vehicles.

Can be fixed to work in MP but, by Toutatis, it's complicated:

May 24 2022, 3:53 PM · Arma Reforger

Jun 8 2016

-dead- added a comment to T117316: Mods aren't working if the game is launched from external launcher. (Play With Six / Six Launcher).

Hi BIS Wizard ---

Jun 8 2016, 11:14 AM · Arma 3

Jun 7 2016

-dead- added a comment to T117316: Mods aren't working if the game is launched from external launcher. (Play With Six / Six Launcher).

This might be unrelated but it might not be...

Jun 7 2016, 11:22 AM · Arma 3

May 10 2016

-dead- added a comment to T84310: Screenshots are flipped — Upside Down and back to front in [Mac Port 1.42.000000].

Thanks for the heads up — given the experimental nature of the ports I figured it was port not steam, but it seems once you start to oversample above desktop (e.g. retina SOP), steam doesn't like it. Will hassle them.

BTW excellent work on the port! Arma3 on Mac OS. Never thought I'd see that. Happy! Happy! Joy! Joy!

May 10 2016, 12:03 PM · Arma 3
-dead- edited Steps To Reproduce on T84310: Screenshots are flipped — Upside Down and back to front in [Mac Port 1.42.000000].
May 10 2016, 12:03 PM · Arma 3

May 9 2016

-dead- added a comment to T60658: Moon is not in phase.

Good thinking, but probably not --

http://www.timeanddate.com/worldclock/astronomy.html?n=56&month=3&year=2013&obj=moon&afl=-11&day=1

Capetown's moonset time is due at 07:54am Mar 28th 2013, and in Athens 06:34am Mar 28th 2013.

ArmA's moonset on Stratis is 02:10 more or less.

I figure being south of Capetown a bit won't make that much difference.

May 9 2016, 9:53 PM · Arma 3
-dead- added a comment to T60658: Moon is not in phase.

Ooops - the moon is actually full on the 27th -- but the 28th is about the same luminosity.

However the moonrise and moonset may also be wrong -- as it's high up in the sky at 20:10 on March 27th, but according to the link below, it shouldn't have risen by then:

http://www.timeanddate.com/worldclock/astronomy.html?n=26&month=3&year=2013&obj=moon&afl=-11&day=1

May 9 2016, 9:53 PM · Arma 3
-dead- edited Steps To Reproduce on T60658: Moon is not in phase.
May 9 2016, 9:53 PM · Arma 3
-dead- added a comment to T59033: At small font sizes, many characters look the same..

I'd have to say this is more than a minor issue -- there's a big difference between 500m and 900m, and using a font for readouts which at one size is actually impossible to tell the difference between 500, 600, 800 and 900 is a serious UI error.

I know it looks nice and futuristic, but you really need to slap the graphic designer/typographer in the face and tell them: "No. Start again. Think carefully. It's Function over Form for readouts and critical numbers in a UI."

Have them look at OCR-A & OCR-B, the Deutsche Bundesbahn's font, Apple's Monaco font. Have them look at any LED/LCD Alarm clock. They are all textbook examples of clear differentiation of characters and numbers in a typeface.

May 9 2016, 4:16 PM · Arma 3