Confirm, problem still exists... push...
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
May 10 2016
May 10 2016
killshot added a comment to T77181: Respawn template MenuPosition does not respect respawnOnStart = 0.
killshot added a comment to T77181: Respawn template MenuPosition does not respect respawnOnStart = 0.
I can confirm, that
respawnTemplates[] = {"MenuPosition"};
affects your playable unit's spawn location/start position and will not have them start the mission from where you've actually placed them in the editor.
This is some kind of a major issue for mission building.
Yes, that's right, addon by Mondkalb:
https://forums.bistudio.com/topic/143212-mbg-killhouses-arma3/
Any news on this topic?
Error: EntityAI SubSkeleton index was not initialized properly (repeated 1826x in the last 60sec)
name: MBG_Warehouse_InEditor, shape: mbg\mbg_killhouses_a3\m\mbg_warehouse.p3d, index: -1, matrices: 18
Is there something the addOn-builders can change in their addons to solve the issue?
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions