comment "Related vehicle classes:";
comment "C_Offroad_01_F";
comment "B_G_Offroad_01_F";
veh = createVehicle ["B_G_Offroad_01_F",position player,[],0,"NONE"];
[
veh,
["guerilla_06",1],
[
"HideBackpacks", 0, "HideBumper2", 0, "HideConstruction", 0, "hidePolice", 0, "BeaconsStart", 1, "Proxy", 0, "Destruct", 0
]
] call BIS_fnc_initVehicle;
for the police lights included and turned on