Bipods and weapon resting does not work when you try to use and deploy them on the farm walls in the field , and that's rather sad because it would be super cool and realistic if you could deploy an MMG on the wall to cover your advance or your sniper rifle for example. {F25832}
Description
Details
- Legacy ID
- 4109781273
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Altis Performance
steps
1.Find a farm wall (those walls in the fields)
2.walk up to it and try to deploy bipod (no matter the stance it doesn't want to work)
I used this as my loadout
comment "Exported from Arsenal by FschJg. AntiAlligat3r";
comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;
comment "Add containers";
this forceAddUniform "U_B_FullGhillie_lsh";
for "_i" from 1 to 2 do {this addItemToUniform "FirstAidKit";};
for "_i" from 1 to 5 do {this addItemToUniform "11Rnd_45ACP_Mag";};
for "_i" from 1 to 2 do {this addItemToUniform "10Rnd_338_Mag";};
this addVest "V_PlateCarrierSpec_rgr";
for "_i" from 1 to 2 do {this addItemToVest "FirstAidKit";};
for "_i" from 1 to 5 do {this addItemToVest "10Rnd_338_Mag";};
for "_i" from 1 to 2 do {this addItemToVest "11Rnd_45ACP_Mag";};
this addGoggles "G_Bandanna_tan";
comment "Add weapons";
this addWeapon "srifle_DMR_02_camo_F";
this addPrimaryWeaponItem "muzzle_snds_338_green";
this addPrimaryWeaponItem "optic_AMS_khk";
this addPrimaryWeaponItem "bipod_01_F_mtp";
this addWeapon "hgun_Pistol_heavy_01_F";
this addHandgunItem "muzzle_snds_acp";
this addHandgunItem "optic_MRD";
this addWeapon "Rangefinder";
comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "ItemGPS";
this linkItem "NVGoggles_INDEP";
comment "Set identity";
this setFace "PersianHead_A3_04_l";
this setSpeaker "Male01ENG";