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May 10 2016

zeven set Category to category:edeneditor on T84362: Feature Request.
May 10 2016, 12:04 PM · Arma 3
zeven added a comment to T81042: Required new command/waypoint type "BREAKTHROUGH", for AI movement..

_unit disableAI "FSM";
_unit disableAI "AUTOTARGET";

Will make the unit follow the waypoint even when taking fire. He wont stop but he might use some smoke in an attempt to stay alive.

May 10 2016, 10:18 AM · Arma 3
zeven added a comment to T81042: Required new command/waypoint type "BREAKTHROUGH", for AI movement..

I agree such a waypoint would be really nice, but as a sort of half measure I offer this.

_grp setBehaviour "CARELESS";
_grp allowFleeing 0;

_wp setWaypointType "SAD";
_wp setWaypointSpeed "FULL";
_wp setWaypointBehaviour "COMBAT";

_unit setUnitPos "UP";

Where _grp is the group, _wp is the waypoint and _unit setUnitPos "UP"; is done for every unit in the group.

May 10 2016, 10:18 AM · Arma 3
zeven added a comment to T75759: Unable to move anything classified as a "weapon" from your backpack into any inventory slot..

I have a mission based on being able to do this. It used to work but now it doesn't. So it's something that a patch broke.

May 10 2016, 7:44 AM · Arma 3
zeven added a comment to T75759: Unable to move anything classified as a "weapon" from your backpack into any inventory slot..

Fixed on main branch as of 2014-03-05

May 10 2016, 7:44 AM · Arma 3
zeven added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

Fixed on main branch as of 2014-03-05

May 10 2016, 7:29 AM · Arma 3
zeven added a comment to T74490: What is this sorcery?... -1 x 0 = -0 ??.

division by zero is not infinity it's mathematically undefined.

May 10 2016, 7:13 AM · Arma 3
zeven edited Steps To Reproduce on T74285: the action grabDragged is connected to the wrong animation.
May 10 2016, 7:08 AM · Arma 3
zeven edited Steps To Reproduce on T74122: Script error on last mission.
May 10 2016, 7:04 AM · Arma 3