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May 10 2016

momohedge added a comment to T76615: Dev build #1.17.116429 - Open World Component.

Be advised, moderators, I had no idea how to report this as simple game enhancing feedback. This is no game breaking or otherwise very important issue. It is a seemingly simple way to give more importance to the open world factor.

I hope my concerne can reach you.

May 10 2016, 8:04 AM · Arma 3
momohedge edited Steps To Reproduce on T76615: Dev build #1.17.116429 - Open World Component.
May 10 2016, 8:04 AM · Arma 3
momohedge added a comment to T74833: Sticky aim.

3rd time this happened on Wet Work after the first hostile encounter, inside the chappel thats right, up the hilltop.

The issue is now as clearly stated as I can. Unfortunatly, I did not study programming so my ability to point out the issue is pretty limited. I'm reporting what was able to witness, thus that my aim gets sicky. Only way to get 45° angle around it is by aiming down the sight.

May 10 2016, 7:21 AM · Arma 3
momohedge added a comment to T74833: Sticky aim.

Indeed, it fixed it so this is no issue.
My apologies, I obviously don't know all the key bindings (there are so many :P).

I don't think i know how to delete the post, please feel free to do so Deadfast.

May 10 2016, 7:21 AM · Arma 3
momohedge added a comment to T74833: Sticky aim.

December 8th 2013 - Resuming the game after reporting the issue did not fix the issue itself. I did need to reload the autosave.

May 10 2016, 7:21 AM · Arma 3
momohedge edited Steps To Reproduce on T74833: Sticky aim.
May 10 2016, 7:21 AM · Arma 3