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Nov 10 2024

crashdome created T186313: Request: new command 'getTargetLock' to expand upon current 'playerTargetLock' command.
Nov 10 2024, 10:16 PM · Arma 3

Oct 26 2023

crashdome added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.

Full reboot same issue with return results. Even though it seems the MyVar assignment seems to be working now.

Oct 26 2023, 5:28 PM · Arma 3
crashdome added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.

Ok, something weird is definitely happening. Because now the code IS executing but still not returning anything. I haven't done a reboot or anything. Just restarted Arma 3 (which I had restarted several times when I discovered my issue). I have no proof of yesterday when it wouldn't set MyVar nor return anything... I wish I had taken screenshots. But here is proof today that I cannot return a value which was half my issue yesterday.

Oct 26 2023, 5:15 PM · Arma 3

Oct 25 2023

crashdome created T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.
Oct 25 2023, 8:24 PM · Arma 3

Oct 18 2023

crashdome edited Additional Information on T176345: createHashmapObject - using a hashmap as a definition for "#base" causes memory leak and CTD.
Oct 18 2023, 1:41 AM · Arma 3
crashdome created T176345: createHashmapObject - using a hashmap as a definition for "#base" causes memory leak and CTD.
Oct 18 2023, 1:32 AM · Arma 3
crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I saw inhertiance being a problem, but it seemed simple enough to solve manually via script and I didn't have the time to make a engine side thing of that.
I only now got to read your comments from back then

Reading from config can be done in a self-implemented function but, to have it natively would be awesome.

Yep, again time limitation. I intentionally didn't do what I thought would be simple to solve in script.

Oct 18 2023, 12:07 AM · Arma 3

Sep 24 2023

crashdome added a comment to T175632: 2.14 HashMapObject functionality broken (CTOR mostly).

I thought I had it working with 'call' instead of 'spawn' (which it does work if called unscheduled) but, you are right. Call in initPlayerLocal.sqf is scheduled. I don't know why I thought it wasn't. So if you wrap it using isNil, it does fix it as a workaround. This does need to be fixed though.

Sep 24 2023, 9:43 PM · Arma 3
crashdome added a comment to T175633: [Feature Request] Provide access to HashMapObject parent "class".

I think some sort of preprocessor would be needed. I have created a mod which can be placed at top level (like CBA) and does 'extra' stuff to sqf files which return an array formatted for hashmap objects. Not announced yet but, I dont mind people poking around or using it themselves right now. https://github.com/XPS-Group/XPS_A3/tree/main It does already do what you are looking for.

Sep 24 2023, 3:27 AM · Arma 3
crashdome added a comment to T175632: 2.14 HashMapObject functionality broken (CTOR mostly).

initPlayerLocal.sqf is ran as scheduled iirc. If you had wrapped it in a call block, I believe it would run that block unscheduled.

Sep 24 2023, 2:59 AM · Arma 3

Sep 22 2023

crashdome added a comment to T175632: 2.14 HashMapObject functionality broken (CTOR mostly).

I can confirm the error but, it seems to be related to using spawn and createhashmapobject. And it only affects the constructor... I am guessing constructor runs either scheduled or unscheduled depending on the parent scope when it should probably always be unscheduled. So, for example, using [] call { ...code... } without the uiSleep doesn't produce the error -and- I am guessing methods always work because they are 'called'. as Biki states:

Sep 22 2023, 4:37 AM · Arma 3

Aug 31 2023

crashdome changed Severity from severity:minor to severity:none on T175059: Vector commands not updated/not working as expected on Dedicated Server.
Aug 31 2023, 7:25 PM · Arma 3
crashdome added a comment to T175059: Vector commands not updated/not working as expected on Dedicated Server.

I was configured for profiling branch on the client PC and just stable branch on server. That seems to explain it. Thank you for the clarification.

Aug 31 2023, 7:24 PM · Arma 3

Aug 30 2023

crashdome edited Steps To Reproduce on T175059: Vector commands not updated/not working as expected on Dedicated Server.
Aug 30 2023, 7:32 PM · Arma 3
crashdome created T175059: Vector commands not updated/not working as expected on Dedicated Server.
Aug 30 2023, 7:31 PM · Arma 3

May 30 2023

crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

On the subject of interfaces, I have been doing this exactly (prior to the new changes);

May 30 2023, 2:06 AM · Arma 3
crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Re: rev. 150658 - you guys are awesome!

May 30 2023, 12:42 AM · Arma 3

Apr 16 2023

crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I actually played around a bit more and came up with this example. Note, compileFinal on an array is not working for me (expecting String,Code,Hashmap). See comments in code of what I am having issue with. If I want to make sub classes, I would either have to create each array by hand or through the following unless someone has a better implementation:

Apr 16 2023, 7:18 AM · Arma 3

Apr 15 2023

crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I really like this. I had already implemented using hashmaps in an OO type fashion for a project but, the main purpose was for inheritance. I am looking at changing up my project and seeing the pros/cons of using this. I like a lot of the features such as constructor/destructor and the sealed option. However, looking at my project and what I would have to change or add I run into a big con. Class definitions. I cant see a clean way to provide a simple base class and inherit from it without duplicating a bunch of class def arrays everywhere. That, or handling inserting new properties or methods to the def array in code which can break very easily. I'd type up an example but, it would become a much longer post. I hope you understand what I mean by an explosion of definitions could occur in a project. A proposed simple solution might be to allow using a hashmap as an alt definition

createhashmapobject (_baseClass merge [_newClass, true]) //true means can overwrite existing but only if valid as already implemented (e.g. not compileFinal'd, sealed, etc..)

Although child classes would be less bulky (only overriding whats needed), an even cleaner way to do it is to have class definitions in a config file and use the #str property as the type name. Reading from config can be done in a self-implemented function but, to have it natively would be awesome.

Apr 15 2023, 9:33 PM · Arma 3