Jesus Christ DonBorrego, don't spam up the damn ticketing system if you want the devs to take our issues seriously.
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May 10 2016
May 10 2016
Providing an example of a "Bad" explosion might help this ticket get more exposure compared to the "good" ones.
May 9 2016
May 9 2016
In particular, the sound effect used for *bullet hit nearby* is almost always the same undefined distance away, and sounds fairly "machinegunned" when played several times in a row during a firefight.
It seems to be the issue that a feature has been implemented where the marker fades as the player looks directly at an objective. This is a nice feature, but it is REALLY not obvious to the player. I can understand the desire for less markers etc on the hud, but it really needs to be an option. Bright white with black outline would look fine in this case.
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