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Mar 23 2025

CoyoteRogue added a comment to T190004: Unable to Initialize Launcher.

Mar 23 2025, 9:45 PM · Arma 3
CoyoteRogue added a comment to T190004: Unable to Initialize Launcher.

I have done a clean install of Windows 11 Pro and reinstalled Steam and Arma 3with no other programs installed or running. I get the same result and same error message. Please help!

Mar 23 2025, 4:38 AM · Arma 3

Mar 14 2025

CoyoteRogue edited Additional Information on T190004: Unable to Initialize Launcher.
Mar 14 2025, 4:36 PM · Arma 3
CoyoteRogue edited Additional Information on T190004: Unable to Initialize Launcher.
Mar 14 2025, 4:33 PM · Arma 3
CoyoteRogue created T190004: Unable to Initialize Launcher.
Mar 14 2025, 4:17 PM · Arma 3

Dec 13 2018

CoyoteRogue added a comment to T134662: 1.86 Version of fn_getArea.sqf Breaks Mission.

Replaced all [“water”, “out” ] statements with [“water”] and it now works with version 1.86/1.88. This file has been playing over two years so the existence of the parameter makes sense.

Dec 13 2018, 1:48 AM · Arma 3

Dec 7 2018

CoyoteRogue added a comment to T134662: 1.86 Version of fn_getArea.sqf Breaks Mission.

It's a custom mission but one that is popular among players called "Invade and Annex". As stated, the mission loads and plays but hangs when creating the main AO thus interrupting everything downstream. A custom "fn_getAO.sqf" script chooses a random location using a "call BIS_fnc_getCfgData" function. Since the update, it throws the error mentioned above. By removing the two lines of code added to "fn_getArea.sqf" with the 1.86 update, everything runs perfectly as before. The call for "fn_getArea.sqf" does not appear anywhere in the entirety of all files that make up the mission which is the frustration.

Dec 7 2018, 1:03 AM · Arma 3

Dec 4 2018

CoyoteRogue created T134662: 1.86 Version of fn_getArea.sqf Breaks Mission.
Dec 4 2018, 10:14 PM · Arma 3