In T181594#2631891, @Geez wrote:In T181594#2630564, @Sm0ky wrote:In T181594#2618331, @Geez wrote:Rconport 2305
We meant to say you should change this and do another test. Use e.g. 12305 for both and test again
It doesn't help. Why would a higher port change anything?
The point was to make sure the port is not taken by anything else.
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Jul 2 2024
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In T181594#2618331, @Geez wrote:Rconport 2305
We meant to say you should change this and do another test. Use e.g. 12305 for both and test again
May 31 2024
May 31 2024
In T181594#2616237, @Geez wrote:Hello Sm0ky.
Maybe something else uses the port already? Could you try using a different one (like 1xxxx) and see if anything changes?
May 30 2024
May 30 2024
In T181594#2615100, @Geez wrote:In T181594#2614795, @Sm0ky wrote:@Geez, can you please mark it as "not solved"?
I have 2 IPv4 addresses assigned to my Windows Server because I don't need 2 physical machines. I have a 7950X, so I can divide the server through IPs.
We can set up 193.25.252.10:27016 and 193.25.252.20:27016 on the same machine without any problems. It will allow it.
One DayZ server has the command line -ip 193.25.252.10, and the other has -ip 193.25.252.20.
The game ports 2302 and 2302 are used for both IPV4 addresses. The Steam Query is 27016. They all work correctly.
There's no reason why RCON wouldn't work. It's either a DayZ bug or a BattlEye bug.
https://www.battleye.com/support/documentation/
It's mentioned here that we can define the IP address. I already did it for both servers, but they don't work if the same rcon port is used, even with the IPs being different.
So one IP needs to have 2305 and the other one, for example, 2405.
Can you please take a look at this?
Have you tried to contact BattlEye about this? https://www.battleye.com/contact/
@Geez, can you please mark it as "not solved"?
May 29 2024
May 29 2024
In T181594#2614066, @operativo wrote:This is by design. Each server instance needs its own RCON port.
I'm hosting with vykix.com same problems.
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