A second, more robust workaround I have found is to upload a "ghost mod" to the Workshop and then arbitrarily set that mod's dependencies to be whatever mods I choose, and then enabling that mod. This effectively accomplishes the feature as I requested it, but it's a pain to set up for someone who doesn't know how to quickly throw together a Workshop mod.
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May 25 2024
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Nov 19 2021
jdjk7 updated the task description for T161987: Western Sahara feature request-- CDLC vs base game expansion.
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