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May 10 2016

HUGERJACKMAN added a comment to T74511: Adding antimissiles counter-mesures to vehicles.

Given ARMA 3's timeframe something like this would probably be realistic. If BIS officially added this it would also allow modders to easily add these systems to their mods.

May 10 2016, 7:13 AM · Arma 3
HUGERJACKMAN added a comment to T65949: Ballistic penetration for armor (MBT & APC...maybe all vehicles?) and situational awareness..

ACE2 could not simulate the angle of the hit to my knowledge. BIS really need to implement this feature, right now tanks are a joke. There are games from the late 90s with armor perforation modeled so the "hardware requirements" excuse wont work.

May 10 2016, 2:21 AM · Arma 3
HUGERJACKMAN added a comment to T65864: Targetting pods for aircraft.

A functional targeting pod is critical to a modern game like this. I don't think that can be stressed enough.

May 10 2016, 2:16 AM · Arma 3
HUGERJACKMAN added a comment to T65063: Vehicles should not explode by gunfire.

It's also pretty annoying when they explode because you hit a fence....

May 10 2016, 1:46 AM · Arma 3