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May 10 2016

NaeClue added a comment to T64241: VOIP inclusiveness.

Yeah, when I mentioned ACE servers I meant to say ACRE. That works great for those who take the time to figure it out. But something inbetween would be perfect for accessibility.

May 10 2016, 1:18 AM · Arma 3
NaeClue added a comment to T64241: VOIP inclusiveness.

That was quick :O

Well surely you remember how well the ingame system worked? Even when no one was running mumble or teamspeak, you could get 6 guys all sticking together and following the squad leaders orders with no planning behind it. I only found that happening with the Arma 2 VOIP system on rare occasions with ACE servers. My suggestion is I would like to see the whole squad and VOIP system overhauled to be more intuitive for pubbies. I'm giving the BF2 system as an example to take inspiration from.

May 10 2016, 1:18 AM · Arma 3
NaeClue added a comment to T64241: VOIP inclusiveness.

No, that is not basically the suggestion. I can't pinpoint exactly why it worked but something about the PR system allowed for better teamwork among pubbies.

Players of Project Reality BF2 would be better able to understand the suggestion.

May 10 2016, 1:18 AM · Arma 3
NaeClue edited Steps To Reproduce on T64241: VOIP inclusiveness.
May 10 2016, 1:18 AM · Arma 3

May 9 2016

NaeClue added a comment to T62030: Terrible sound immersion.

The sound immersion is so bad compared to how good the visuals are its as if they pumped all their DayZ winnings into visuals and for sound just paid some guy 50 euros to download some royalty free SFX online.

May 9 2016, 11:41 PM · Arma 3