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May 10 2016

Flex added a comment to T70323: AI does not leave parachute after landing.

i took a screenshot of this issue!

http://steamcommunity.com/sharedfiles/filedetails/?id=173854834

May 10 2016, 5:08 AM · Arma 3

May 9 2016

Flex added a comment to T61600: Horrible convoy driving of AI vehicles.

after some absence from the feddback tracker i wanted to test if the ai has the same issues on altis the thread was about before it was edited.

results were (all with behaviour "none" or "safe" and limited/normal speed):

  • ai vehicle crashing into several statics and buildings when there where just one start-waypoint and one end-waypoint from A to B
  • ai vehicle stopping at every single "move"-waypoint when there were more than two waypoints from A to B (additional waypoints to prevent crashes)
  • ai not using entire road segements (at Zaros)

at least for me there a still severe pathfinding problems when ai is driving vehicles!

since i was the one who started this thread describing the general pathfinding issues (dont know why they changed my reporter name?!) i want to make clear that this thread should still be addressing those problems in general not particulary the convoy driving (which is indeed aweful without additional commandlines like "forcespeed")!

I would make a new issue thread (especially for the "stopping-at-each-waypoint" thing) when needed. would be nice if the moderator could comment on this

May 9 2016, 11:14 PM · Arma 3
Flex added a comment to T59083: Low CPU/GPU Utilization.

now with altis i have the same issue. on stratis i had up to 30 fps on high settings (depending on the server), but now i dont get better fps than 20 independent of my video settings

specs:
RAM: Corsair 16GB PC3-10667U
CPU: i7-2600K @ 3,4GHZ
GPU: GeForce GTX 580 1536MB

May 9 2016, 5:36 PM · Arma 3