User Details
- User Since
- Feb 24 2015, 5:18 AM (506 w, 3 d)
May 10 2016
i took a screenshot of this issue!
http://steamcommunity.com/sharedfiles/filedetails/?id=173854834
May 9 2016
after some absence from the feddback tracker i wanted to test if the ai has the same issues on altis the thread was about before it was edited.
results were (all with behaviour "none" or "safe" and limited/normal speed):
- ai vehicle crashing into several statics and buildings when there where just one start-waypoint and one end-waypoint from A to B
- ai vehicle stopping at every single "move"-waypoint when there were more than two waypoints from A to B (additional waypoints to prevent crashes)
- ai not using entire road segements (at Zaros)
at least for me there a still severe pathfinding problems when ai is driving vehicles!
since i was the one who started this thread describing the general pathfinding issues (dont know why they changed my reporter name?!) i want to make clear that this thread should still be addressing those problems in general not particulary the convoy driving (which is indeed aweful without additional commandlines like "forcespeed")!
I would make a new issue thread (especially for the "stopping-at-each-waypoint" thing) when needed. would be nice if the moderator could comment on this
now with altis i have the same issue. on stratis i had up to 30 fps on high settings (depending on the server), but now i dont get better fps than 20 independent of my video settings
specs:
RAM: Corsair 16GB PC3-10667U
CPU: i7-2600K @ 3,4GHZ
GPU: GeForce GTX 580 1536MB