You're welcome! I myself have spent a lot of time to solve this))
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Feb 19 2019
Feb 19 2019
Borland_vit added a comment to T136769: After Headshot - PlayerBase always reports true for IsDamageDestroyed even if health is restored server side..
Feb 18 2019
Feb 18 2019
Borland_vit added a comment to T136769: After Headshot - PlayerBase always reports true for IsDamageDestroyed even if health is restored server side..
I have found a solve of this problem:
IsDamageDestroyed() returns value from engine, but you can use method
SetCanBeDestroyed( false ) for your object, and it will not be destroyed untill you send SetCanBeDestroyed( true) to engine.
Feb 15 2019
Feb 15 2019
Borland_vit added a comment to T136769: After Headshot - PlayerBase always reports true for IsDamageDestroyed even if health is restored server side..
I have the same issue =(
Very interesting to solve it...
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