It has also just occurred to me that there exists instances of multiple simultaneous types of FCS systems being employed for a single weapon/unit, for this reason the Task is edited as follows:
Aug 29 2022
For clarity, I'll be using example cases (numbers are not exact, but demonstrative) for such scenarios for both the unitAimPosition command and this one; the ones where they'd provide an identical result, or one that can extrapolate an identical result are in bold underline.
Aug 28 2022
Aug 8 2022
Jun 3 2021
What an object/AI knows about doesn't always equal what the sensor currrently sees.
Also sensor view range can be adjusted by player, I guess this script command would just either ignore sensor range, or use max range
Jun 2 2021
Just for clarity of the request and what each value means, whether or not 'threatlocked' is added is up to you.