It has also just occurred to me that there exists instances of multiple simultaneous types of FCS systems being employed for a single weapon/unit, for this reason the Task is edited as follows:
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Aug 29 2022
Aug 29 2022
For clarity, I'll be using example cases (numbers are not exact, but demonstrative) for such scenarios for both the unitAimPosition command and this one; the ones where they'd provide an identical result, or one that can extrapolate an identical result are in bold underline.
Aug 28 2022
Aug 28 2022
Aug 8 2022
Aug 8 2022
Jun 3 2021
Jun 3 2021
LLukeL added a comment to T151560: [Feature Request] New Scripting Command: getSensorTargets / getSensorThreats.
What an object/AI knows about doesn't always equal what the sensor currrently sees.
Also sensor view range can be adjusted by player, I guess this script command would just either ignore sensor range, or use max range
Jun 2 2021
Jun 2 2021
LLukeL added a comment to T151560: [Feature Request] New Scripting Command: getSensorTargets / getSensorThreats.
Just for clarity of the request and what each value means, whether or not 'threatlocked' is added is up to you.
Jun 21 2020
Jun 21 2020
Jun 18 2020
Jun 18 2020
Jun 7 2020
Jun 7 2020
LLukeL changed Category from category:general to category:scripting on T151560: [Feature Request] New Scripting Command: getSensorTargets / getSensorThreats.
Jun 6 2020
Jun 6 2020
May 10 2016
May 10 2016
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