Maybe there is a way to reduce Ai vision, based on "surfaces.cfg" grassCover parameter? I know it's working differently, but maybe there is a way to simulate lowering Ai detection, based at which surface player currently is (and his stance on that surface offcourse)?
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
May 1 2020
May 1 2020
AK3D added a comment to T76371: AI spotting through grass problem and general enemy identification..
Apr 30 2020
Apr 30 2020
AK3D added a comment to T76371: AI spotting through grass problem and general enemy identification..
I am also agree that this is killing whole gameplay vs Ai... I am only playing alone or with friend vs Ai and this gets real problem. Tried to find workaround like mods, scripts or something, but found nothing... Clutter needs to make some problem for Ai, not only player. I remember this problem since ARMA2 , and when i finally get my new PC for ARMA3 in 2019 - I was so disappointed that problem is still there... I saw some video about 'Arma3 1 50 Tweaked clutter Values' , but didn't found out what exacly was tweaked and how I could make it same...
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions