Hello Geez, would there be the possibility of a workaround like mapping all interiors and exclude them from global illumination and only make windows the source of light for those areas?
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May 31 2017
May 31 2017
OliverKay changed Severity from severity:major to severity:minor on T125241: Ambient daylight is still going through walls.
OliverKay changed Severity from severity:trivial to severity:major on T125241: Ambient daylight is still going through walls.
I would like this to be reopened. As the fixes are not what I mean. I was looking for Sparse Voxel Octree Total Illumination support: this would give the following improvement https://youtu.be/Z-vuff9LDBk
Aug 9 2016
Aug 9 2016
I am a bit confused about the status since you reopened it again. Would it be possible to see a picture how a windowless corridor looks like in the internal build?
Jul 15 2016
Jul 15 2016
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