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Light going through walls
Closed, ResolvedPublic

Description

Hello,

I file this under bugs as I don't think it is as it should be.
Even in the new engine, outside light will illuminate rooms and corridors inside buildings that have no windows. This is not only unrealistic but it does also impact the gameplay. If indoor illumination would be realistic the flashlight would be a much more important tool (even in daytime) and the game would have far more athmosphere. Players/Zombies could hide in dark corners e.t.a.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
Engine
Additional Information

I like the way the engine works inside buildings in miscreated.

Event Timeline

Geez claimed this task.Jul 15 2016, 11:27 AM
Geez changed the task status from New to Acknowledged.Jul 20 2016, 2:25 PM

Hello OliverKay and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Geez closed this task as Resolved.Aug 8 2016, 9:23 AM
This comment was removed by Geez.
Geez reopened this task as Acknowledged.Aug 8 2016, 9:24 AM

Hello,

I am a bit confused about the status since you reopened it again. Would it be possible to see a picture how a windowless corridor looks like in the internal build?

Can t wait for this to be improved/fixed.

Keep up the good work! :)

Geez added a comment.Aug 9 2016, 9:27 AM

Hello OliverKay.
I have resolved the ticket by mistake, the feature is still being worked on.
Regards,
Geez

Geez closed this task as Resolved.Aug 16 2016, 4:34 PM

Hello again.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez

I would like this to be reopened. As the fixes are not what I mean. I was looking for Sparse Voxel Octree Total Illumination support: this would give the following improvement https://youtu.be/Z-vuff9LDBk

I think it is important for gameplay, realism and overall visual quality that there is no light where there is no window inside of buildings.
Please fix

Geez added a comment.May 31 2017, 12:30 PM

Hello OliverKay.
Currently it is highly unlikely that DayZ will receive the Sparse Voxel Octree Total Illumination support as the implementation would be very problematic.
Regards,
Geez