Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

edxp added a comment to T73949: currentWeapon function is broken..

Which totally means that this is AI issue and not currentWeapon issue. Bots simply deny to switch to the weapon they hold in their hands. Some sort of safety-trigger.

May 10 2016, 6:55 AM · Arma 3
edxp edited Steps To Reproduce on T73949: currentWeapon function is broken..
May 10 2016, 6:55 AM · Arma 3
edxp added a comment to T73949: currentWeapon function is broken..

Nice guess, but it actually reveals target correctly (just tested). Actually when we first met this bug cursorTarget wasn't involved.

May 10 2016, 6:55 AM · Arma 3
edxp added a comment to T73752: Screen Problem with SLI and HDMI. Starting on wrong screen and mouse is not insync.

use key combination Win+shift+[Arrow key] to fix screen. Cursor bug is general windows bug which has nothing to do with Arma 3.

May 10 2016, 6:50 AM · Arma 3
edxp added a comment to T73752: Screen Problem with SLI and HDMI. Starting on wrong screen and mouse is not insync.

I have same issue with other games as well. Try changing main screen or changing the screen game is on at the moment. It should work fine on main screen. Windowed mode is solution as well if you can set borderless windowed mode and set window resolution to monitor resolution.

May 10 2016, 6:50 AM · Arma 3
edxp edited Steps To Reproduce on T73750: Huge overhead for array type data..
May 10 2016, 6:50 AM · Arma 3
edxp added a comment to T64311: Planting charges on vehicles/buildings.

I hope you also come up with some sort of detection for planted bombs. Because otherwise implementation is useless. Lets say if oposing player can simply find out that bomb is attached by pointing mouse on the vehicle. There should be places where bomb can be attached for each car, which is a bit complicated -- each model has to be changed in order to implement this.

May 10 2016, 1:20 AM · Arma 3