Solved:
Place any object in the editor. Set variable name to: objectAlpha
Run script
_pos = getPos objectAlpha; "ModuleSector_F" createUnit [_pos,createGroup sideLogic,format [" sectorA=this; //to set variable name this setvariable ['BIS_fnc_initModules_disableAutoActivation',false]; this setVariable ['name','ALPHA']; this setVariable ['Designation','A']; this setVariable ['OwnerLimit','1']; this setVariable ['OnOwnerChange','']; this setVariable ['CaptureCoef','0.05']; this setVariable ['CostInfantry','0.2']; this setVariable ['CostWheeled','0.2']; this setVariable ['CostTracked','0.2']; this setVariable ['CostWater','0.2']; this setVariable ['CostAir','0.2']; this setVariable ['CostPlayers','0.2']; this setVariable ['DefaultOwner','-1']; this setVariable ['TaskOwner','3']; this setVariable ['TaskTitle','ALPHA']; this setVariable ['taskDescription','Capture sector Alpha']; this setVariable ['ScoreReward','0']; this setVariable ['Sides',[west,east]]; this setVariable ['objectArea',[50,50,0,false ]]; "]];