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May 10 2016

akp added a comment to T75205: FIA trucks have wrong texture.

Fixed.

May 10 2016, 7:30 AM · Arma 3
akp added a comment to T75205: FIA trucks have wrong texture.

It's been fixed, thank you. :^)

May 10 2016, 7:30 AM · Arma 3
akp edited Steps To Reproduce on T75205: FIA trucks have wrong texture.
May 10 2016, 7:30 AM · Arma 3
akp edited Steps To Reproduce on T74856: "set up the tripod" useraction should use ASL.
May 10 2016, 7:21 AM · Arma 3
akp edited Steps To Reproduce on T74548: Rocket flames aren't hot in thermals.
May 10 2016, 7:14 AM · Arma 3
akp edited Steps To Reproduce on T73638: Take/Drop whole stack inventory function.
May 10 2016, 6:47 AM · Arma 3
akp edited Steps To Reproduce on T73637: Have different names and recolored icons for the NVGs.
May 10 2016, 6:47 AM · Arma 3
akp edited Steps To Reproduce on T73635: Mortar Flare Ammo Brightness.
May 10 2016, 6:47 AM · Arma 3
akp edited Steps To Reproduce on T73617: BLUFOR mortar config is broken. Cannot reassemble weapon..
May 10 2016, 6:46 AM · Arma 3
akp added a comment to T73616: Mk200 Tracers still green instead of yellow.

Tracer rounds for the mk200 are still labeled as green and use the green tracer icon :^^^^^^^^^^^^^^^^^^^^^^^^^))))))))))))))

May 10 2016, 6:46 AM · Arma 3
akp edited Steps To Reproduce on T73616: Mk200 Tracers still green instead of yellow.
May 10 2016, 6:46 AM · Arma 3
akp added a comment to T67973: Magazine should be a proxy similar to muzzle, top, and side attachments.

Unless I'm wrong, modelspecials can't be animated. Proxy magazines would make having multiple rpg7 reskins and animated flip down sights and zeroing a possibility, not to mention making file sizes smaller.

May 10 2016, 3:37 AM · Arma 3
akp added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

If you mean tinemem's image then it's at http://i.imgur.com/sEsWaoA.jpg

May 10 2016, 2:48 AM · Arma 3
akp added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

http://forums.bistudio.com/showthread.php?154493-Stencil-shadows-vs-Shadow-Maps&p=2590429&viewfull=1#post2590429

Seems easily changed with the steps written here: adding prefershadowvolume 0 to the geometry lod. Tried it on the arma 2 zu23 static weapon without any other changes and it seems to work fine.

May 10 2016, 2:48 AM · Arma 3