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May 10 2016

Sharplooter added a comment to T100022: player movement controls seem totally broken.

In the very new 0.47 124558 exp version some issues like the lack of jogging with axe and the impossibility to lowering the weapon while jogging is fixed (thanks to the devs)! But there is still one bug or maybe an intended decision of the develeopers which is really annoying/uncomfortable for players.

I agree with the standig control, it is well made and comprehensible:

W+left Shift-key for walking with lowered gun or axe
W-key for jogging with lowered gun or axe
2xW-key for sprinting with lowered gun or axe

W-key for walking with raised gun or axe
2xW-key for jogging with raised gun or axe
Note: No sprint with raised gun or axe possible

But the crouching control is imo not reasonbale, because there is NO difference in controls between raised and lowered gun/axe:

W-key for walking with lowered gun or axe (even without any weapon in hand)
2 x W-key for jogging with lowered gun or axe (even without any weapon in hand)

W-key for walking with raised gun or axe
2 x W-key for jogging with raised gun or axe

I would prefer to use the same control logic like in standig position. Hope there are some people who can understand what i mean.

May 10 2016, 11:06 PM · DayZ
Sharplooter added a comment to T100022: player movement controls seem totally broken.

People, if you are not able to see the issues with the 0.47 controls/movement, please don't vote it down.

It's NOT realistic if you jog (double W-key) with a raised gun/rifle and you just can't lower your weapon (!) to switch from jogging to fast sprinting. Because you have to stand still first, not till then the char is lower the weapon... and then you can finally sprint (with lowered weapon).

Next issue is the inconsistency with controls which confuses players. For example with a raised gun double W-key means jogging. But with a raised melee weapon like an axe double W-key means suddenly fast sprinting!? Why I can sprint with an raised axe but can't jog with an raised axe? Realism!?

Apropos realism, why people argue with realism at a ZOMBIE game at all? A game should be fun. And a good Game has a intuitively control, smooth movement, nice game flow etc. Rising the difficulty level with cumbersome controls or other odd methods is definite the wrong way.

Sorry for my english, it's not my native language.

May 10 2016, 11:06 PM · DayZ