This is fixed in dev branch but not in stable for me. I haven't tested it fully, but as of the last update to dev branch, my scripts started working again. Went back to stable and got the same crash I used to get.
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May 10 2016
May 10 2016
Re-confirmed - it has killed all the scripts that spawn AI in buildings, which is a huge problem for mission-making for me.
Can repro with the following in unit init:
this setPos ((nearestBuilding this) buildingPos 1)
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