- User Since
- Sep 6 2013, 10:07 AM (473 w, 4 d)
May 10 2016
This is fixed in dev branch but not in stable for me. I haven't tested it fully, but as of the last update to dev branch, my scripts started working again. Went back to stable and got the same crash I used to get.
Re-confirmed - it has killed all the scripts that spawn AI in buildings, which is a huge problem for mission-making for me.
Can repro with the following in unit init:
this setPos ((nearestBuilding this) buildingPos 1)