Yes, as I wrote in my original report, "spawn" works..
But in some cases I want to wait for an user decision in my mission script, so I need to call it
Yes, as I wrote in my original report, "spawn" works..
But in some cases I want to wait for an user decision in my mission script, so I need to call it
Found this issue report: http://feedback.arma3.com/view.php?id=22115
The statement is not true, it does not happen only when executing from debug console. The game also crashes when executing it from mission SQF code.