Funnily enough I bought Squad recently and now I completely understand OP's points, Reforger feels far too flat.
There is clearly an example of suppression in Reforger, if situational: existing flinching animations for nearby explosions. These animations alone, adapted for suppression past our character's head, could do a lot of the heavy lifting for suppression, though in a more subtle fashion to align closely to Bohemia's stance on the mechanic (which I can half agree with, but there still needs to be an incentive to get into cover for the people who aren't roleplaying like their lives are in danger).
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Thu, May 29
Thu, May 29
fidget added a comment to T182736: [Feature] Make suppression and gun & character movement matter/better.
Feb 20 2025
Feb 20 2025
Nov 19 2024
Nov 19 2024
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