Please find attached the latest crash logs we have after doing the above^^
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May 10 2016
Update: We have modified some functions in our missionFile, and removed the remoteExecCall function and replaced it with a public variable event handler and this has reduced our server crashes dramatically, however they do still occur no matter what malloc we are using. I will upload a RPT and crashdump when i get chance.
Hello, please find attached our MDMP for the server crash, we have tried re installing the game, and we get this issue on 4 different server computers hosted around the world However we will try re installing DirectX and re installing Visual C++ 2013 Redistributable but i have a feeling its a issue in the game itself as this is on a server computer not a client.
Also we have tried hosting a server on Linux and we get the same issues on there.