I like the idea of a hit indicator to let you know where the "pain" is coming from, but the way this was added is so cartoonish and out-of-place for a game that strides for a serious and realistic tone. The blood splatter is too brightly colored, the blood effect itself way too arcadey, and also it would favor from being a bit more transparent. Im sure there are good ways to introduce directional hit indicators to this game, but this is not one of them.
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