In T135056#1799135, @chose wrote:Requiring people to dig this deep into the mod configs in order to set up the correct assets is something I'd like avoid doing, but perhaps I will be able to solve it somehow automatically.
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Dec 19 2018
Dec 19 2018
Dec 17 2018
Dec 17 2018
In T135056#1797377, @chose wrote:Searching for a faction in all sides configs is not a good idea since there could be factions with identical class name for multiple sides.
Dec 13 2018
Dec 13 2018
And another update because I can't just leave things alone, I've got a workaround for the second issue I posted above. The WL variables can be modified at runtime, which means with a few scripts set to run after the WLinit, you can work past these issues:
I've also found an additional "issue" (more like a NTH feature) for mods where you want to use an independent faction as Blufor or use an Opfor faction as Independent etc (IFA3 this time)
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