FPS-Stuttering in 0.55 CAN be very heavy :P
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May 10 2016
Frames still some kind of very bad in 0.55 like in 0.54 and 0.53.
Frmes drops very often down to 2 or 1 for about 20 seconds.
When entering in a city the frames also go down very fast for some seconds.
Very often the frames go down and most of the textures gets reloaded.
What DayZ needs is a completely new engine and not the old one just "bigger"..
Because the old engine is sooo extremely buggy...
You have way enough money now, why don't you implement a completely new engine?
A few years ago Bohemia developped a engine it was called V3* or VS** I don't know. Why you do not use this engine? Every engine is way much better than the current engine!
The problem is also that here in the feedback tracker you devs a way more occupied with "stucked" users than everything else..
I justed tried to play DayZ.. I was running into Kamenka. Absolutely impossible to play now this game..
FPS-Drops down to 5 FPS and lower.. Every 2 oder 3 seconds a massive drop.
This can not be the solution for this.
The solution needs to get delivered by the devs, not by the users.
Best example of a game with FPS-Drops and user-solutions: Final Fantasy 13 and 13-2 for PC.
The devs aren't doing anything for the users.
"but still get only 60 fps in the wilderness dropping drastically in cities."
In don't like people saying "I get ONLY 60FPS". 60 is more than enough. For playing fine everything more than 30-35 is ok.
I have a Intel Core i5 4590 and a AMD Radeon R9 285 OC. I play with everything on "high", with AA, Edge Smoothing and so on. I get about 45FPS in the wilderness.
In the cities, with very low settings or with very high settings, not more than 15FPS.
Yes, needs to be fixed absolutely.
If you look into a city, the game is rendering all the loot the same time. Even if you cannot see it!
"Will be reviewed with new renderer implementation"
Someone here who can talk about the progress?
Is this problem getting better maybe with the next patch already?