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Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3.
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Description

Without inertia launcher Titanium gained momentum in recent versions Arma3. Perhaps this is a consequence of not accurate shooting, change its trajectory.
There is no coordination (focusing) of the laser index and a viewfinder of a sight the Titan the figurative launcher. Or error of a trajectory of flight of the rocket.
Manual correction of aiming at the purpose.
Guidance of the rocket on a beam of the laser of a sight of the Titan launcher leads to a miss. The rocket flies above and more to the right of the center of a sight and the purpose. It is impossible to make an accurate shot in the purpose which it is visible not completely, at distance to 100-1000 meters.

This is pure Arma3 editor, there is not any add-ons. The problem appeared after the game version 1.36 or 1.38. It has been added to the inertia of the shot from titanium. The rocket does not have time to change the trajectory of a high on the short distance to the goal.
https://www.youtube.com/watch?v=nxhaT_YuLs0&feature=youtu.be
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00003.jpg
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00004.jpg
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00001.jpg
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00005.jpg
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00007.jpg
Example of a simple task. As the simple task turns into the heavy.
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00008.jpg
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00009.jpg
http://stroybat.ucoz.ru/raznoe/Titan/2015-07-11_00010.jpg
Stationary titans of this problem have no.

This video shows lack of inertia at start of rockets
https://www.youtube.com/watch?v=lIVtB-8fQ7E
https://www.youtube.com/watch?v=vw-t7ucX3Vw

Details

Legacy ID
3886406685
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Game Physics
Steps To Reproduce
  • Start-up editor
  • Choose the Rocketeer AT "Titan"
  • Aim the launcher to any building or a subject
  • Choose the purposes at distance of 100-1000 meters, try to get to them the rocket.
  • Choose the purposes at distance of 1000-2000 meters, try to get to them the rocket.
Additional Information

Similar subject. Some time ago submitted the application. What means the status of "acknowledged"?
What it is necessary to wait after obtaining the status of "acknowledged"?
http://feedback.arma3.com/view.php?id=23877

Event Timeline

Lex edited Steps To Reproduce. (Show Details)Aug 4 2015, 2:51 PM
Lex edited Additional Information. (Show Details)
Lex set Category to Game Physics.
Lex set Reproducibility to Always.
Lex set Severity to None.
Lex set Resolution to Duplicate.
Lex set Legacy ID to 3886406685.May 8 2016, 12:29 PM

+1 its pretty annyoing would love to see a fix

The correction comes from the aiming unit, because the guidance is not over a laser. Everything seems like the titan is wireguided and then you need the correction because the rocket is not coming straight to the target (when you shoot you have a knockback).The correction is needed because of the inertia that the rocket has when flying into the aimed path.

Later I can try to make a video how possible and easy it is to use a titan AP/AT.BTW you dont shoot the titan on lower than 200m because of the raise at the beginning, there is a too high chance to miss

Lex added a subscriber: Lex.May 8 2016, 12:29 PM
Lex added a comment.Jul 13 2015, 4:03 PM

Previously, everything was fine. The problem came with the last update in April or May.
I do not remember what was the version where the problem is absent. It came with the inertia from the launcher titata. The rocket fell into the crosshairs always keep. Even at a very short distance to the target.
All pictures clearance of more than 500-600 meters, several of about 1000 meters. At a distance of 2000-2500 meters the rocket is always close to the crosshairs.

Lex added a comment.Jul 13 2015, 9:50 PM

Thanks for video. I too so shoot, already automatically the hand works for this "delta" in a sight. In game there is less than opportunity on a mistake. One your miss can cost losses of advantage in an operational situation. Or there will be no following chance of the second attempt. The titan belongs to the class of the clever weapon, and is offensive when opportunities are lost to PCML or RPG-42 launchers. At PCML and RPG-42 in this plan advantage is had - there is a sight with reference points on range.
Many players ceased to use the titan, considering that you should not learn to shoot so.

the video is some kind of cs:go ak47 spread controle stuff but the rocket launcher should be intelligent enough to fire straight forward just take a look https://www.youtube.com/watch?v=aX-99a1JCc4 the weapon shoots offset to the right the sight abjusts that for you automaticly now think about the techlologie in the big and more expensive rocket launcher so lex is right and the rockets whould lock because the rockets fit and uses the same targeting tech as the HE one

Its technically not possible to fire straight because the CLU is in an angle to the tube. The other thing is that the titan is supposed to be a Top attack rocket.

Lex added a comment.Jul 15 2015, 1:22 AM

The rocket is obliged to fly to a point of light of the laser. The corner of start of the rocket has to influence obtaining inertia in a shoulder at start-up. This corner gives you steady situation and will reduce fluctuations of a sight to a minimum. It gives you the chance steadily to hold a laser point on the purpose. In game it does not work. Clever anti-tank and antipersonnel means is used on a half of the opportunities. Developers of real prototypes took care of it, we get used to that as it is realized in game and we wait from BI to hear our opinions.
Here I wrote about other characteristics of prototypes. They too are not realized in game yet. http://feedback.arma3.com/view.php?id=23877
In the Titan there are three main problems.
The first - guidance of the rocket on the laser. In the official report here.
The second - inertia of start-up. In this official report http://feedback.arma3.com/view.php?id=24774
The third - lack of two modes of missile launch on capture on the purpose.
In this official report http://feedback.arma3.com/view.php?id=23877
It concerns two trajectories of flight to the purpose. One trajectory of low flight. The second trajectory highly lifts the rocket and falls by the purpose with top.

In standard wireguided missles dont have a laser guidance because of aiming problems when there are bushes etc and because you see the laserpoint with special optics. Wireguided work in a system where the rocket is tracked as a dot and the CLU gives commands to fly to the crosshair, no matter wehere it is in space. But you cannot simulate everything perfectly. And the correction that you have to do is in the current state of the titan launcher and the fly path of the rocket physically right. Where i would agree is rocket launchers today are recoilless it would make the correction much easier when you had less recoil. Maybe BI makes the start of the titan just the way a javelin starts (no matter top attack or not).

Lex added a comment.Jul 16 2015, 4:24 PM

I play on a server where the disabled option "fatigue." I have the impression, as is the launch of missiles from Titan on servers that included the "fatigue". BI, please decide this question. Or return it to the state in version 1.40 Arma3.

Its weaponsway not fatigue.

TheMasterofBlubb - as this man writed CLU is deferent angle of tube - mislle start gaining attlitude THEN fly towards lased target. Its only beacuse this angle, on standard ATGM launchers this behavior is absent, beacuse Tube has fixed sight on the same angle. All in this topic.

AND please stop deleting my accounts!

XD i dont comment this...
but he said it right. The problem is that the titan is not build for front but for top attack

As the javelin for example (from real launchers) R I P Vlad_8011, Deepest Evil, Vladimir P (one person). Very interesting, why they deleted his account, i saw he was helping other people and wasnt rude... Actually, he even helped me via facebook (the only way to contact him - "Wcielone Zło")

Lex added a comment.Aug 3 2015, 2:19 PM

I added video. Inertia is like a tank rolled back.
https://www.youtube.com/watch?v=nxhaT_YuLs0&feature=youtu.be

Well i taken in account that this may be some serious problem for other people, and tested it more deeply - i was hoping this will be some dificulty problem (auti-aiming guided missles on/off), but it is not. I tested 3rd person view and 1st person, in 3rd person it seems to be more precise, but actually it happening randomly. So i guess its a problem for developers. I'll try now changing resolution and aspect ratio ( i remember similiar bug in some mod, and it helped) but i doubt it help beacuse vanilla content is like main core - if it is damaged, all moded content wil not work properly as well.

Edit - changing aspect ratio, resolution, display mode, vsyns doesnt change anything, i'm sorry, but its a bug.

Lex added a comment.Aug 4 2015, 12:26 AM

This is pure Arma3 editor, there is not any add-ons. The problem appeared after the game version 1.36 or 1.38. It has been added to the inertia of the shot from titanium. The rocket does not have time to change the trajectory of a high on the short distance to the goal.

Lex removed a subscriber: Lex.Jan 28 2017, 2:01 PM