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"lockTurret" command is partially broken
Closed, ResolvedPublic


Using this command

tank lockTurret [[0,0], true];

on M2A1 for example will remove enter commander action from outside the tank but when inside the option to switch to commander is still available and cannot be removed no matter what.

Same happens with

tank lockTurret [[0], true];

for gunner position. It is disabled from outside but permanently available from inside. lockDriver and lockCargo work for both.


Legacy ID
Steps To Reproduce

spawn M2A1 call it tank

tank lockTurret [[0,0], true];
tank lockTurret [[0], true];

neither gunner or commander options are available from outside
enter tank via driver option
both gunner and commander are available

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Scripting.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Fixed.
Killzone_Kid set Legacy ID to 482356382.May 7 2016, 5:42 PM
Killzone_Kid edited a custom field.
Bohemia added a subscriber: Helio.Jan 5 2014, 10:09 AM
Xeno added a subscriber: Xeno.May 7 2016, 5:42 PM
Xeno added a comment.Jan 5 2014, 9:35 PM

It's broken since it was introduced some years ago and a ticket for it exists already for some years in the CIT:

Iceman added a subscriber: Iceman.May 7 2016, 5:42 PM


the issue has been fixed, could you please confirm on Steam Dev 1.19.124318 and higher? Thank you very much.

Have a nice day!

Retested in SP, MP (local and remote) + JIP, couldn't find any problems. Thank you Druid and Iceman!

Good news it has been fixed, thank you! :)

MadDogX added a subscriber: MadDogX.May 7 2016, 5:42 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.