In dependence from damage source and in dependence from the first hit to all following hits the damage EVH bring different values back.
main problems:
- a new output, overall damage at the first hit, only by grenades
- NULL output for the damage source at every damage event (first output)
- changing frame during a event (against the notes wiki)
- a different damage output after the frame has changed
With this "undefined/changing" output values it is very hard for mission designer or modder to work with this event. {F22719}