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"Server: Unhandled user message Type_109" spammed in RPT when creating animals
Closed, ResolvedPublic

Description

After you create an animal, the following message starts being spammed int the server's RPT file:

Server: Unhandled user message Type_109

Details

Legacy ID
3479120644
Severity
Major
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce

private["_sheep"];;
_sheep= (createGroup civilian) createUnit ["Sheep_random_F", (getPos player), [], 0, "NONE"];

Event Timeline

micovery edited Steps To Reproduce. (Show Details)Mar 25 2013, 9:30 AM
micovery edited Additional Information. (Show Details)
micovery set Category to Scripting.
micovery set Reproducibility to Always.
micovery set Severity to Major.
micovery set Resolution to Fixed.
micovery set Legacy ID to 3479120644.May 7 2016, 1:04 PM
micovery added a subscriber: micovery.

The same problem happens when using "createAgent" function.

Imago added a subscriber: Imago.May 7 2016, 1:04 PM
Imago added a comment.May 8 2013, 8:03 PM

confirmed. happening here as well.

JSharpe added a subscriber: JSharpe.May 7 2016, 1:04 PM

Happens here too.

Due to the spamming of the line "Server: Unhandled user message Type_109", over a period of time the .RPT file gets so large that the application may crash.

Imago added a comment.May 13 2013, 1:07 AM

indeed - 60MB RPT files full of "Server: Unhandled user message Type_109" in no time.

This does not appear when running single player / from editor

Also, likely related, when createAgent is called on the dedicated server the AgentTask FSM does not appear to run.

"For security reasons, the command was disabled in Arma 3." http://community.bistudio.com/wiki/setVehicleInit

setVehicleInit is not needed to be able to reproduce this defect. This problem is really bad ... you cannot create any animal, without having your server log spammed with those messages. The more animals you create the more messages show up. The bigger the file becomes, the performance of the server drops dramatically.

Should be fixed in next dev build. Please check it and let us know. Thanks

It's fixed. Thanks!

Mass-closing resolved issues not updated in 10 days.