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Creating a new character in script will corrupt the player save
New, UrgentPublic

Description

Entity GetGame::CreatePlayer(PlayerIdentity identity, string name, vector pos, float radius, string spec)

The expected behaviour is for it to create a new player which will save in the server storage. The game will continue to think the pre-existing character which would have already been removed from the server (by force kill or object deletion) would instead prevent any newly created character from being saved. This means on reconnect the player would lose their character and any items saved on the character.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Event Timeline

mov3ax added a subscriber: mov3ax.Mon, Apr 15, 12:01 PM