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vegeta897
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Mar 6 2013, 7:02 PM (612 w, 12 h)

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May 10 2016

vegeta897 added a comment to T86719: Flashlights goes through wall [PRIMARY REPORT].

@emenius

A dynamic light needs dynamic shadows to properly obscure it. The graphical engine currently has no dynamic shadows, and is not likely to get them. An entirely new graphical engine has been talked about briefly in the past, but this is a huge task and requires separating the game from the renderer. The two are currently tied up in each other, as that how it has always been in Arma.

Street lights are static and so do not need dynamic shadows to avoid shining through other static objects like walls.

May 10 2016, 2:35 PM · DayZ
vegeta897 added a comment to T86719: Flashlights goes through wall [PRIMARY REPORT].

Rocket's comments on this limitation with the renderer:

http://www.reddit.com/r/dayz/comments/1qkjnp/quick_question_will_the_lights_finally_cast_real/cde36xe?context=3

Replacing the renderer is something that's going to happen eventually, but there's no telling if dynamic shadows will be part of it, due to performance concerns.

Definitely not impossible, and the fact that Arma hasn't fixed this is no indication that it won't be fixed, because DayZ is not following the Arma development patterns at all, and Arma has never completely replaced their renderer. I shouldn't use the word "fixed" since it isn't a bug, simply a result of not having dynamic shadows. Dynamic shadows were simply not something BIS deemed worth the performance hit for Arma 3. If Rocket and his team can find a way to balance it in the new renderer, there's a good chance it will be in.

May 10 2016, 2:35 PM · DayZ
vegeta897 added a comment to T73796: Make "DayZ" items inventory items.

The title sounds pretty clear to me. Especially after reading the description.

I would imagine the reason behind the downvotes is that people think other issues are more important than this. Operating on the assumption that an issue with a higher ratio of upvotes to downvotes will get a higher priority from BIS.

May 10 2016, 6:51 AM · Arma 3
vegeta897 added a comment to T63934: Get rid of the red circle when player is not shown on map, or allow it to be disabled in difficulty settings.

Still desperately need this for certain missions. Please BIS :(

May 10 2016, 1:04 AM · Arma 3

May 9 2016

vegeta897 added a comment to T59096: Remove 'light shadowing' from the body text of these issues.

In the meantime, you can use a browser extension/plugin such as Stylebot for Chrome to inject this bit of CSS:

  • {text-shadow: none;}
May 9 2016, 6:39 PM · Arma 3