User Details
- User Since
- Sep 21 2013, 5:40 PM (583 w, 18 h)
May 11 2016
May 10 2016
Sound_Alarm is defined in cfgVehicles and has a link (sound) to cfgSFX. the CfgSFX Class contains a list of multiple tracks which get selected at random which doesn't get synct.
"sounds[]={ "track01", "track02", "track03"};"
class cfgVehicles
{
class Sound;
class myCustomSound: Sound
{
scope=2; sound="myCustomSound_SFX"; displayName="myCustomSound"; vehicleClass="sounds";
};
};
class CfgSFX
{
class myCustomSound_SFX
{
sounds[]= { "radio01", "radio02", "radio03" }; name="Custom Sound"; radio01[]= { "testsound_01_40sek.ogg", 6, 1, 50, 0.082999997, 0, 0, 0 }; radio02[]= { "testsound_02_40sek.ogg", 6, 1, 50, 0.082999997, 0, 0, 0 }; radio03[]= { "testsound_03_40sek.ogg", 6, 1, 50, 0.082999997, 0, 0, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 };
};
};
by creating "myCustomSound" playes can get one of the 3 different tracks(radio01 - radio03) + the empty one.
I don't think that this is the problem here, I wait quite some time until I open the taskmanager.
The freeze is not always a the same moment. (different process in loading the mission and terrain (loadingbar).
And happens even after I already was previewing the mission so the terrain is still in ram.(afaik)
btw. .rpt and windows errorfile (.evtx) is attached.
I don't not use mods so it is kind of hard to test.
I hoped you could narrow the cause with the windows error log I provided.
(occurrence is 1 in 100 or less)
Can confirm, it's AGM related.
Sry, I meant AI [b]vehicle[/b] Commander.
AI as a vehicle Commander doesn't search the area with their optics.
AI Commander are incapable of using their optics to spot enemy units.
e.g. try standing silent near a tank but not in front of the gun, they won't notice u ever.