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- User Since
- Jan 22 2024, 9:08 PM (44 w, 7 h)
Today
FIx
Mon, Nov 4
Thank you mr Geez for your help.
I hope dev team will find the way to give proper errors to find out what to fix.
As for now, I blocked part of code in vanilla code that could probably cause this and this wold help until the dev team finds the way.
Fri, Nov 1
Good day mr Geez it will be wonderful to get any info about this topic.
Thank you
Ok, the main thing is that users were using default weapons this time. And interesting thing was that this error never appeared before 1.26
Thu, Oct 31
Aug 19 2024
Jul 23 2024
Did it make 7 frames instead of 2?
Because as you saw in my screenshot it makes only 2 frames instead of 7
Jul 16 2024
It looks like when digits are imported to the workbench and converted to ANM it uses Truncate instead of Round. And that causes a loss of information.
Jun 20 2024
Its not resolved
else if (entity && (entity.IsZombie() || entity.IsZombieMilitary())) { ZombieBase zombie = ZombieBase.Cast(entity); if (zombie) { entityPosition = zombie.GetBonePositionWS(zombie.GetBoneIndexByName("spine3")); } }
stil same
May 23 2024
I added video https://youtu.be/gQf7ByiXJgo there you can see how FPS drops on the server after I spawn wolves
Feb 28 2024
It looks like vanilla string table loads last.